In either case, this will not count as an activation. If you uninstall MoW and NWN2 (on the same PC), and then reinstall them, you can either have backed up your westgate.key file (to copy back into your NWN2 folder so MoW doesn't have to authenticate again) or not backed up the key at all and let MoW authenticate again (in this case, it will detect that this machine has activated before). If you uninstall MoW and reinstall it, the westgate.key file (generated from the authentication) in your NWN2 folder won't have been removed, so your new MoW installation will not count as an activation. If you reinstall MoW on the same PC with unchanged hardware (see below for details), you can do this an unlimited number of times. With 3 activations you can install MoW on 3 different PCs. So I?ve consulted with them to get some specific details and prepared a list of clarifications.įirstly, please note that entering your serial key when installing MoW is NOT the same thing as MoW automatically authenticating with the Atari server in order to activate. I wanted to clarify for you what Atari is intending with regard to the 3 activations for MoW. Ossian's Alan Miranda has posted specific details on the official forum of the DRM system that Mysteries of Westgate will use:
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